What We Do
Faculty and students in the Digital Youth Lab explore the transformative potential of new and future technologies in the lives of young people. We seek to understand the role of technology in youth development, identity, and behavior. Our work encompasses topics such as youth learning to code, producing digital art, co-designing new technologies, and connecting formal and informal learning contexts. Our diverse research areas address the role of digital media and information technologies in relation to access and equity for youth and their communities.
News & Events
iSchool Assistant Professor Katie Davis wants to know if Minecraft really does have the education value that some claim. She says there's a lot of talk about how the game can help kids learn specific skills, like coding, physics, math, creativity and collaboration, but very little data to back it up. Read more.
The iSchool's Jason Yip is studying how mobile social media, large interactive tangible displays, and streaming media can support how families and children in neighborhoods engage in science together. Read more.
"By asking questions about who uses technology, and who makes and designs technology, we as people and communities can contribute to creating more equitable social conditions,” iSchool Assistant Professer Negin Dahya says. Read more.
Beverly Cleary Professorship
Renowned author and librarian Beverly Cleary graduated from the iSchool in 1939 and the Beverly Cleary Professorship in Children and Youth Services at the University of Washington Information School was endowed to honor her work and commitment to youth librarianship. (The iSchool is currently seeking candidates for this professorship.) In 2008, Cleary was selected to receive the University of Washington Alumnus Summa Laude Dignatus Award, the highest honor the University of Washington can bestow on a graduate. Learn more about Beverly Cleary.
Through a three-year Institute for Museum and Library Services (IMLS) National Leadership Research Grant, Eliza Dresang developed tools and measuring early literacy outcomes for children from birth to entering kindergarten attending public library storytimes and using innovative public library and school partnerships. Join the Facebook page for updates. Visit the website for more information.
A research project, awarded through a competition organized by HASTAC and funded by the Bill and Melinda Gates Foundation, along with support from the Bank of Bermuda Foundation, investigating the general effectiveness of digital badges and badging systems to motivate, recognize, and assess learning in K-12 education. Katie Davis and Ph.D. student Sean Fullerton are examining how students and educators engage with and experience badges, looking in particular at motivation levels, learning pathways, the availability of novice to expert trajectories, and any implementation challenges faced. They are also exploring how badging systems fit into the broader public school framework, with specific attention given to how the Common Core standards are integrated and assessed.
While traditional forms of bullying have been steadily decreasing over the course of the last two decades, cyberbullying has emerged as a major concern among parents, teachers, and other professionals working with young people. Because cyberbullying is a relatively new phenomenon, it is not yet clear what strategies educators should adopt to stem its rise. Our research seeks to provide knowledge of youth’s lived experiences of cyberbullying, the coping strategies they employ, and the key risk and protective factors associated with both bullying perpetration and victimization.